Thursday, December 20, 2012

Montreal Sourcebooks I: Montreal 2074

This is the first in a series of articles on sourcebooks for Montreal. Not always for Call of Cthulhu (as there for now only exists one, Horror's Heart), but for any and all games systems.

To which end, there is a new release of a sourcebook for Shadowrun, titled Montreal 2074.

I has been a long time since I played Shadowrun, and that was the old edition. It does hold some fond memories, but I always did find it a little too much of a dungeon bash rather than a real futuristic adventure game.

From the description supplied by DriveThruRPG:

Great White Shadows
Bikers and go-gangs roam the streets of Montreal in 2074. Organized crime outfits struggle for territory. And neo-anarchists add spice and danger to the streets. All this would seem to be nothing more than lawless chaos except for one thing—money. Cheap real estate and savvy moves by the megacorporations have brought some cash into town, and a new city is being built on the remains of the old. And as every runner knows, when you shine the light of money onto the darkness of a ruined city, you get one thing: shadows
Montreal 2074 gives adventurous runners the chance to take their talents to a new locale, doing business on the isle of Montreal. Whether they are dodging the gangs of the West Island or looking to bargain with the Mafiosi of Saint Leonard, runners will find plenty of opportunities in Montreal. They just need to make sure they don’t end up as part of the piles of rubble—and they also need to watch out for the fast, brutal group known as Les Frères Chasseurs.
Montreal 2074 contains information on neighborhoods, gangs, and activities that bring the city to life in the Sixth World setting. With plot hooks and NPC stats, the book provides everything players and gamemasters need to take a trip to the Great White North.
Montreal 2074 is for use with Shadowrun, Twentieth Anniversary Edition.
I can't comment any further on the contents of the book, as I have not bought nor seen it (apart from the preview available here), but it seems to have all the required background for the city in that setting, an the city seems to be recognisable as Montreal as modern day citizens would know it. Not surprising really as the game is set in the not so distant future.

Montreal Burlesque

A christmas night out, 1912 Montreal.

The Gazette, 14 December 1912

Horror on the Orient Express Kickstarter III: Istanbul and Constantinople

Hagia Sophia in the 1920s
As part of the Horror on the Orient Express Kickstarter, I recieved the following update this morning, which I copy in full, due to the link to a new blog which is included:

Greetings and Happy Holidays!

As part of the research for the reprint of Horror on the Orient Express Chaosium's Nick Nacario and Meghan Mclean will be taking a research trip to Istanbul, Turkey. There we will look up photos and ephemera from the good ole' days of the Simplon Orient Express. We want this reprint to be as authentic as possible, especially when it comes to the handouts, in order to make your gaming experience as realistic and incredible as possible.

Join us on our journey, and follow our progress on the Chaosium in Turkey blog. Here we will upload photos and post about our discoveries.

Thursday, December 6, 2012

Gateway drugs; first hit is free!

Like selling drugs at the schoolyard gate, DriveThru RPG is offering as it's weekly freebie, FirstFable. Not only that, but all the current character packs are available in this Bundle, which is also free for download. This is part of what is aparently 'Teach your Kid to Game Week'. As addictions go, this is one that I will not be too displeased for the sproglets to get hooked on.

The characters currently available are Pirate, Knight and Fairy Princess. I'm not sure how I feel about the fairy Princess as a character (although I know it will appeal to LP), but I haven't read the rules,and of course there's nothing to stop the girls picking the Pirate or Knight, that's just how RPGs work.

Another set of rules out there for kids is Hero Kids. This one is not free for download (but the colouring book is). Apparently, the main difference between the two is that FirstFable requires a lengthy character creation process (although I assume lengthy here is relative, and we're not talking Travelleresque), whereas Hero Kids comes with pregen characters. I haven't gamed with my kids (in terms of RPGs), but I can see that maybe some kids would like to get into what their character is all about, whereas for some they might to want to get stuck right in.