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Showing posts from August, 2017

RPG a Day: Day 31

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We made it to the end. A post a day. What an achievement. Want to know a secret? I wrote most of these posts in the first few days of the month, then scheduled them all to post one a day as I knew I would never be able to keep up the momentum (except for the 19th, where I was in Providence). Is that cheating? I don't care! Anyway, on with the last question of this year's RPG a Day challenge: Question 31: What do you anticipate most for gaming in 2018? Playing. That's all I can really ask for in the next year is to continue gaming with friends. All the rest is just icing on the cake.

RPG a Day: Day 30

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Question 30: What is an RPG genre-mashup you would mostly like to see? Oh goodness. Mash-ups are not my strong point, certainly not the obvious ones. I do use inspiration from all genres in my games, but I tend to find 'mash-ups' can be sometimes glaring and incongruous when not done well. Keeping this on topic, at least for this blog, and looking at the Mythos, it seems that the very nature of the Mythos means that it fits well with almost every other genre, in a way that it has already been done. D20 fantasy style? Already done with D20 Call of Cthulhu , or Cthulhu Invictus and Cthulhu Dark Ages . Pulp Cthulhu? Done . Gaslight Cthuhu? Done . Steampunk Cthulhu? Just played a game of Cogs, Cakes and Cthulhu earlier in the month. Cyberpunk Cthulhu? There's a GURPS book for that, as well as a whole game system . Modern day? All over that in to many ways to list. Straight up Historical game? That's what it's all about, for any time period you could ima

RPG a Day: Day 29

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Question 29: What has been the best-run RPG Kickstarter you have backed? There are a couple that come to mind. The Sedefkar Simulacrum , was without a doubt the best produced Kickstarter I have backed, and they came through with what they promised. I have backed a couple of RPG books and adventures that have not yet been fulilled, ut look to be on track, including two by Stygian Fox ( Fear's Sharp Little Needles , and Hudson and Brand ), Pax Cthulhiana by Two Starving Gnolls, Cold Warning by Golden Goblin Press, and The Star on the Shore by Dark Cult Games. I have not yet recieved any of these products, but in terms of communication and being on time with what they have offered, I can fault none of them. I think most kickstarters these days have learned from the mistakes of others, and not stretched themselves too thin on the stretch goals, and kept things tight and reasonable, so as to be able to finish the product they are actually selling.

RPG a Day: Day 28

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Question 28: What film/series is the biggest source of quotes in your group? Surprising to say, it's not Monty Python. Not these days. Maybe if we played more fantasy games it would make a comeback. Firefly/Serenity is up there, as is Alien and Star Wars. 

RPG a Day: Day 27

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Question 27: What are your essential tools for good gaming? Gaming to me, comes in many forms. RPGs are but one facet of this many-varoius hobby of ours. And to my mind, there is but one essential ingrediant to a good gaming experinece, and that is to game with like minded and fun people.  Get a good gaming group around you, and the rest will follow. Thus ends todays lesson in the Tao of Gaming.

RPG a Day: Day 26

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Question 26: Which RPG has the most useful resources? The resources that imediately comes to mind here, are props and handouts. I love props and handouts. Physical items that help with play, advance the game, and increase immersion are things I look for. Maybe I should be a LARPer. Of course, one game excels in this, Call of Cthulhu (seeing a pattern here yet?, this is a Lovecraftian blog after all). This excellence is not through the company who make the game. Yes most adventures come with handouts to copy and give out at the back of the book, but other games companies make/made more effort than Chaosium (the handouts for the Empire in Flames campaign by GW come to mind). No, it is not through the efforts of Chaosium that Call fo Cthulhu makes it's name, but through the efforts of fans. It would take forever to list all the ways in which the support of the fan community help the game, and indeed all lovecraftian games, but here, for those amongst you who are neophytes to t

Suckered in!

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Ok, after the great game of Cogs, Cakes and Cthulhu with Lynne Hardy at NecronomiCon , I have folded and picked up this little book! *Sigh* Just spent the last few evenings going through old books, comics, DVDs and miniatures trying to weed out the collection to stuff I actually use and read to make space, and then I go and do something like this! I tried!

RPG a Day: Day 25

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Question 25: What is the best way to thank your GM? Simply say thank you. Also, tell them what you enjoyed about the game/session/campaign. Feedback is always welcome. Of course, if there's something you'd like to see improved, a good GM will always want to hear that too, so don't be shy. Criticism, if constructive, improves the experience for all involved.

Necronomicon Dissection: Part 6, Purchases

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Ok, so there were many reasons for going to a Con like this, but one of them is surely to pick up on products that you can't get elsewhere, or without spending too much on postage. With this in mind, I think I was actually quite restrained in my purchases. First off, I had a list of books to buy at the Chaosium stand (although I did spend my Cult of Chaos credit, and won one of these through the Extra Life Charity event prize draw). I was able to get the following: Pulp Cthulhu Two Headed Serpent Grand Grimoire of Cthulhu Mythos Magic Doors To Darkness Dead Light Another tip to the vendors hall led me to find a couple of second hand book stores, who had all the kinds of books you'd want to find at a Con like this, including: H P Lovecraft : The Shadow over Innsmouth and other Stories of Horror, as well as a copy of August Derleth's: The Reminiscences of Solar Pons. The Necronomicon Press stand was there, where I hooked up with a copy of TED Klein's: The

Necronomicon Dissection: Part 5, Sunday

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Sunday was a short day in terms of scheduling, but I did make it to the  Chaosium Panel: Favourite Scenarios in the morning. I'm not sure that any of the scenarios metioned were a surprise to anyone in the audience, in fact there was only 1 I had not heard of. here are the members of the panel with the scenario they chose to highlight as their favourites: Christopher Smith Adair: Sacrements of Fear Badger McInnes: Grace Under Pressure Chad Bouchard: Paper Chase Paul Fricker: Unhealthy Occupation (Unspeakable Oath 14/15) Mike Mason gave the honorable mentions to Bad Moon Rising, Dead Light and Mr Corbitt. Of these, the only one I hadn't heard of was the one Paul spoke of, but I have been looking into them all as options to run in the future. As this was the last day of the Con, I had initially thought to do the walking tour, but decided at the last minute to do the morning stuff at the con, then go round and take a few more pictures in town. Unfortunately, both

NecronomiCon Dissection: Part 4, Saturday

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Saturday morning started off as all the other mornings did, at 9am with the  Chaosium panel on Campaigns in Call of Cthulhu , where amongst other things, it was announced that they have revamped the Masks of Nyarlathotep. Then went into detail on what the panelists thought about writing and running longer campaigns. MUP and Good Friends podcast . Combined podcasts for combined fun. Here are some pictures for a segment they did at the start on the eclipse. I'm not sure how that'll work in the podcast version, which both teams will be releasing, but it'll be fun to listen to them try. Extra-Life Charity event . If you don't know what this is, find out more here . What it was in actuality was a tremendous deal of fun, where I got to sit at the table with many great names in Call of Cthulhu gaming, for example Chad Bouchard, Scott Dorward, Con-organiser Niels Hobbs (who apparently never gets to actually game at the con) Badger McInnes, and of course, the GM for the fi

RPG a Day: Day 24

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Question 24: Share a PWYW publisher who should be charging more. Dean (from Adelaide), owner of the wonderful blog Cthulhu Reborn , and maker of exquisite handouts for various Call of Cthulhu adventures, and indeed the fillable pdf character sheets available on the Chaosium site , has written a series of supplements and adventures under the title Convicts & Cthulhu. Go download them , and PWYW. They are worth it.

NecronomiCon Dissection: Part 3, Friday

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Friday morning started off (at the wondrously early hour of 9am) with the  Chaosium panel on Pulp Vs Pure.  This was set upas a debate, with Keeper Dan, and Cris Lackey on the side of Pulp, and Paul Fricker and Lynne Hardy taking the side of the Pure, To be honest, it wasn't much of a debate, as both sides were pretty much fans of both, but I was taken by the thought put forward by Chris Lackey, that all games of Call of Cthulhu are Pulp, if not in tone, then at least in execution, as that is the way that most players will end up gaming it. A fun panel, selling me on the Pulp rules even more than I originally had been, enough so that I bought them later that day (more on that later) Lunch time was the tie to go listen to H. P. Lovecraft Literary Podcast live . I have been listening to these guys pretty much as long as they have been on air, and it was both surreal and wonderful to be in the same room as them while they recorded. I look forward to hearing the podcast versio

RPG a Day: Day 23

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Question 23: Which RPG has the most jaw-dropping layout? I'm not a great one for noticing design and layout, except for when it is done badly, I think this hots me more than when it's well done, as this is one of those things that the goal is to make something so user friendly that the actual layout isn't what hits the normal user. I can think of a few RPGs that hit me as having bad layout. Old games aside of course, as back in the day we didn't really think of these things so much. Call of Cthulhu 6th ed, English version, is one such layout. They got into the habit of making huge columns down the side of the pages with repeated art that just took up space, and padded out the book for nothing. This added with the use of dark pages with grey text. *Shudder* However, the flip side is the way the european verions of Call of Cthulhu (German version by Pegasus, and French version by Sans Detour) changed how RPG books were made. With both art work and layout

NecronomiCon Dissection: Part 2, Thursday

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Or how I survived the Con, Part 2. As I previously stated , this summary is split over five posts. The first four posts covering the days of the con, and the last being what I purchased and other pictures of things I saw. The con proper didn't start till about 1pm, so we had the morning free. First we wandered up college hill, taking some pics of the area, then into the Ars Necronomica exhibition. The level of art was really very high. We are not talking fan art here. After that, we had booked on to the Providence HPL Bus Tour. Met Keeper Dan from the  MUP . As part of the tour, we saw the site of his birthplace (his Grandfather's mansion is long gone), a couple of his homes, as well as his grave and the  Ladd observatory , where he did spend some time. There are conflicting reports as to how much time, and whether or not he had a key or did any observations The bus driver/tour guide said yes, the observatory caretaker said no, there's always

RPG a Day: Day 22

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Question 22: Which RPGs are the easiest for you to run? The ones where I know the rules. For me it isn't so much the RPG rules that dictate what I play, but the kind of adventures that can be told through the system at the table. Though if you take this question to mean, rules aside, what is easiest to run? Then it has to be any game where I know enough of the setting to be able to improvise freely. There are a few games I can do that with due to many years of by-in in the past, but I can't see many newer games allowing me to have the time to do this unless they are based in the real world, or near enough!

NecronomiCon Dissection: Part 1

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I have returned and survived. A wonderful 4 dys in Providence R.I, at NecronomiCon 2017 . I had originally planned to do some live blogging from the Con, but I didn't have access to this account whilst away, as I only had my tablet. As it turned out, I doubt I would have had much time to have written much anyway. I just want to say, that it was a great event, where I met and gamed with so many great people. I will be posting a summary of what I did and saw, but I'll break it down into a post per day, so as not to hit you guys with a wall of text, with a few pretty pictures of Providence strewn throughout. Anyway, here's a fun little image to start things off!

RPG a Day: Day 19

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Question 19: Which RPG features the best writing? Yeah, no, I got nothing. I don't really tend to read the fluff bits TBH. Also, although I had a whole pile of posts scheduled to go, this one slipped through the cracks while I was at NecronmiCon. Ah well, there goes the 100% record! 

RPG a Day: Day 21

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Question 21: Which RPG does the most with the least words? Cthulhu Dark .

RPG a Day: Day 20

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Question 20: What is the best source for out-of-print RPGs? Second hand shelves at your FLGS, followed by pdfs. This is my preferred order, as I do still prefer real paper books. The source of the pdf may be drivethruRPG , or not, depending on if you're looking for a legit source or not. I must admit, I'm not a great browser of ebay for these things, as ebay use in Canada is low, and international shipping prices make this very much not an option for me financially. If I were in the UK, this would be different.

RPG a Day: Day 18

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Question 18: Which RPG have you played most in your life? Played? It's a toss up- between Deadlands , Legends of the 5 Rings and Buffy . If actual sessions played is the count we go by, I think Deadlands might squeak it, but I don't have a running total. Ran as GM, then again it's a toss-up between MERP and Call of Cthulhu , but only because I ran MERP all afternoon, every Sunday for many many years. These days, it's all Call of Chulhu.

RPG a Day: Day 17

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Question17: Which RPG have you owned the longest but not played? I have to say, that my RPG library is split over two continents, so there may be games I own that are in the UK that I have forgotten about, but of the games I own here in Canada that I have never played/run, the winner (?) is Doctor Who, Adventures in Space and Time .  I own the original box set with Ten on the cover, as well as the first supplement released for the game, but I have neither run nor played this game.  That is not to say I don't want to.

RPG a Day: Day 16

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Question 16: Which RPG do you enjoy using as is? The answer to this question is literally my post to the last question , since I answered in the negative. Most of them. I guess I'm just dreadfully vanilla in this aspect. I suppose that comes from my basic rules-lawyer nature.

NecronomiCon Providence 2017

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I have not yet mentioned this here, but I am going to NecronomiCon 2017 , in Providence, RI. It is going to be an intense 4 days, my timetable is already packed, and there are a great number of things I want to see and do whilst there. I will try to update this blog while I am there, but I have the feeling that most of the posts will have to await my return, as long blog posts will not be a priority for me. My experience of conventions has so far been limited to local conventions. I went to Conpulsion a couple of times when I was living in Edinburgh, and some of the smaller conventions here in Montreal, that have come and gone. This will be my first trip away just to go to a convention for hobby reasons (work congresses don't really count). My previous experiences at Conpulsion have taught me that if you actually want to get any gaming done whilst at a convention, you need to be organised, so I have booked up at least one game per day. Including Delta Green, Call of Cthulh

RPG a Day: Day 15

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Question 15: Which RPG do you enjoy adapting the most? I'm not really sure what this question is getting at. Does it mean adapting a system to fit another background, or time period? If that is the case then I guess it would depend on the background or story I was trying to tell, and then I'd find a rules set that would best fit the tale I want to tell. In the past, I may have used generic games systems to do this, such as GURPS, or the like, but these are not so fashionable in a day where people are building mechanics specific to the type of story, or core activity that the people at the table want to engage in. If it means do I adapt rules, and make houserules? Well, if that is the question, then I don't really do that at all. Not with RPGs, wargames moreso. I sometimes play fast and loose with rules, adapting them to particular situations, or I forget what a rule is, and make something up on the fly to keep the game flowing, but that is the case for most

RPG a Day: Day 14

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Question 14: Which RPG do you prefer for open-ended campaign play? Call of Cthulu. Next question. Okay, let me go a bit deeper here. I like Call of Cthulhu for Campaigns, as this allows you to have a slow spiral downwards in terms of character progression. I am not one for killing off characters quickly, but allowing them to breathe, and for their players to lead them down the path of madness through their own curiosity. Cthulhu is also known for its long campaigns, be it the old classics like Masks, Orient Express or Mountains of Madness, or the newer ones like the Two-Headed Serpent. Okay, I mean, this is my perfered style of game to play or to run, so I can and would do open-ended campaign sytle with most (but certainly not all) games. Other shout-outs to the WFRP Campaign, and Legend of the Five Rings for wonderfully complex worlds that allow for this type of game, that I have both played in and run.

RPG a Day: Day 13

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Question 13: Describe a game experience that changed how you play? There have been a few. One of the biggest changed to my play style is easy to trace though, and it came with the simple act of changing gaming group. For most of my life, I gamed with my brother and school friends, in a group that to my knowledge, still gets together weekly to game. We grew up together, and evolved together through many years of gaming, and playing certain games. However, there were certain tropes and styles that we stuck to, as that was how we did things. I'm not saying we were static, just comfortable. The biggest change for me was moving through to Edinburgh, and joining GEAS . This exposed me to much more different ways to play games. I think the biggest change for me was allowing myself to become more immersed in my character, no matter which character. This immersion was allowed, and indeed encouraged in the GEAS crowd, without scorn or embarrassment. I loved that, and still aim for t

RPG a Day: Day 12

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Question 12: Which RPG has the most inspiring interior art? SLA industries. With art from Dave Allsop  and  Clint Langley  as the backbone, with a  wealth of black ink drawing on the inside of all the books released for the game, the art was always integral to the game in terms of giving us a look into the headspace of the authors and artists. Not that that was always a comfortable place to be, but neither is the World of Progress! This game was the essence of 90s gaming for me, and the art played a very big part in that. Want to see what I'm talking about? Just go here and scroll down .

RPG a Day: Day 11

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Question 11: Which 'dead game' would you like to see reborn? Of course, 'dead game' is in quotations, as that is not dead which can eternal lie . No game is dead as long as the books exist in some form and someone somewhere decides to play it. I guess what the question is aiming at is which unsupported lines, or OOP games would I like to see getting the love! The thing is, in this golden age of RPGs, many of these games have been brought back. I mean, you don't have to look far to get new editions of Paranoia , or Chill , for example. M.E.R.P. Yes, I know that since the demise of this super crunchy and of it's time Lord of the Rings game, there have been many other games that allow you to play in Middle Earth, but the death of MERP  by Iron Crown Enterprises is one that still gets to me. Indeed, even though ICE has lost the license to write products for Middle earth, it seems I am not alone in this, as ICE still has a page to field questions about the

RPG a Day: Day 10

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Question 10: Where do you go for RPG reviews? Into double figures, yay! Okay, so reviews?  RPG.net does have a great wealth of reviews to search through of different calibre, I have been known to browse those if need be. Reviews from R'lyeh is also a great place to go for reviews. It does have a Lovecraftian slant, but is not exclusive.