RPG a Day 2024: Day 24
RPG a Day 2024, day 24: Acclaimed advice ? Over the years, I have amalgamated a great amount of GM advice, from the books themselves, from playing with others and seeing different styles, from reading books of advice, be it Robin's Laws of Good Games Mastering , the little book of Keeper Tips , or the Ultimate RPG Guide series by James D'Amato. All of which I recommend, and have taken things from. If there is once piece of advice that I can remember clearly when and where It sunk in, it was back with MERP. One thing that the rulebook tries hard to get across was game balance . Now I do not pretend to believe that what I thought of as game balance back then and what I believe now are the same thing at all, but that concept of game balance was required for a game as swingy as MERP, and it meant that even back then, I wasn't throwing things at players that they couldn't handle. This was a game that was really trying to tell the GM that in a case of GM vs Player, the GM ca