Montreal office site may be Iroquois burial ground
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Sir William Dawson 1884 |
Of course, the title of this article suggests a burial ground, but the reality is both more mundane, and, in other ways more exciting than that. This story is about the Dawson Site. Found in 1860, the Dawson site, so named due to the work there by John William Dawson; it was an Iroquoian village and thousands of artefacts were found there, as listed in the link above for the site, most of which were concurrent with a village. Yes, 25 burials were also found, with a possibility of over 100 still in place.
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Hochelaga, circa 1535 |
The artefacts from the Dawson dig are now lodged at the McCord Museum, which is just round the corner from the site itself. Both of which are marked by stars in the map below.
The Dawson Site in Game
The Dawson site has many possible plot hooks, at various eras throughout history. The first, is of course as Hochelaga itself, however, the mysteries of the placement of this village, and its disappearance between the visits of visits of Cartier in 1535, and Champlain in 1611 is something of a multifaceted story, and one I plan to come back to in a future post, so lets leave that aside for now to come back to later
mention of metal artefacts, but there is some question as to whether they match the kinds of items and metals that Cartier records as being given to the locals. If they are not from his expedition, then that opens the doors to other, more intriguing sources for these items. The first to spring to mind are star metals, or Migo artefacts.
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In the modern era, we are back to archaeology. When Investigators are setting out on an archaeological expedition in CoC, we usually send them off to the back of beyond, maybe into the Arctic circle, or the deserts of Northern Africa, where they are searching for the remains of some lost city or other. Here we have the lost city that is actually underneath the modern city. That twist in itself could be enough to set off a great adventure. Of course, when they are in town, they do have a lot more back up at hand, with local police forces etc, but they can also act as a hindrance to what Investigators might have planned (sticking on the right side of the law is not usually high in players priorities). There is also the threat that what may be unleashed by the dig could be set loose in an area of high population, which of course raises the horror stakes that little bit higher. That little twist on the regular CoC plot opens up so many options by itself. Maybe the Investigators are the archaeological consultancy firm like the one mentioned in the original article, brought in to go over the site and give a report to the city of Montreal, and to the construction company as to the value of the site and what may be found there. I like that story...
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